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#1 by Homer_S » Wed Jan 09, 2019 3:49 pm
Based on this bug report, I have to redo the game mechanism around determining if Units in "unmixed" detachments get certain rules. Here is the granularity I'm aware of as of today. Please let me know if this is correct. I'll try to keep it updated, no promises! Faction Sub-faction Chaos Demons Chaos Space Marines (includes: Alpha Legion, Black Legion, Emperor's Children, Fallen, Iron Warriors, Night Lords, Red Corsairs, Word Bearers, World Eaters) Death Guard Thousand Suns Questoris Traitoris Imperium Adeptus Custodes Adeptus Mechanicus Blood Angels Dark Angels Deathwatch Grey Knights Imperial Knights Space Marines (includes: , Black Templars, Crimson Fists, Imperial Fists, Iron Hands, Raven Guard, Salamanders, Ultramrines, White Scars) Space Wolves Aeldari Craftworlds Drukhari Harlequins Ynnari Necrons Necrons Orks Orks Tyranids Tyranids Tau Tau Homer
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#2 by deano » Wed Jan 09, 2019 5:22 pm
<cite>Homer_S wrote:</cite>Based on this bug report, I have to redo the game mechanism around determining if Units in "unmixed" detachments get certain rules. Here is the granularity I'm aware of as of today. Please let me know if this is correct. I'll try to keep it updated, no promises! Faction Sub-faction Chaos Demons (Slaneesh, Khorne. Nurgle, Tzeench) Chaos Space Marines (includes: Alpha Legion, Black Legion, Emperor's Children, Fallen, Iron Warriors, Night Lords, Red Corsairs, Word Bearers, World Eaters) Death Guard Thousand Suns Questoris Traitoris Imperium Adeptus Custodes Adeptus Mechanicus (dont different FWs get different detachment traits?) Blood Angels Dark Angels Deathwatch Grey Knights Imperial Knights (again, Forgeworlds or Households get traits) Space Marines (includes: , Black Templars, Crimson Fists, Imperial Fists, Iron Hands, Raven Guard, Salamanders, Ultramrines, White Scars) Space Wolves Guard (regiments) Sisters (Orders) Aeldari Craftworlds Drukhari Harlequins Ynnari Necrons Necrons (Dynasties) Orks Orks (7 Clanz) Tyranids Tyranids (Behometh, Leviathan, other fleets) Stealer Cults Tau Tau Homer This is for attaching different traits to the detachments right? Are you including all the traits by "Member" army or are you just doing the basic show all the and choose the right one?
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#3 by Homer_S » Wed Jan 09, 2019 9:10 pm
Currently, this is aimed only at the Troops in an Orks Detachment gain the Dis is... Zog Off! This is not surviving save and reload of rosters. Almost every faction has a rule like this, we own the objective unless you have a unit nearby with the same rule. The Clan Kultur type things are working through save files, based on the Drukhari mechanism. Homer
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#4 by Hodges » Tue Apr 30, 2019 12:38 pm
Homer_S wrote:Currently, this test link is aimed only at the Troops in an Orks Detachment gain the Dis is... Zog Off! This is not surviving save and reload of rosters. Almost every faction has a rule like this, we own the objective unless you have a unit nearby with the same rule. The Clan Kultur type things are working through save files, based on the Drukhari mechanism. Homer
Is there a reason why this is only aimed at the troops in an Orks Detachment?
Last edited by Hodges on Sat Feb 17, 2024 8:23 pm, edited 1 time in total.
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#5 by Homer_S » Fri Jun 28, 2019 6:33 pm
Didn't mean it like that... the initial mechanism I setup only works in the session where you add the unit. If you reload the roster, it throws errors. Still working on a new mechanism. I'll let everyone know progress when I'm done. It has to work like the limits within a detachment as that is the only mechanism that uses drag-n-drop and survives save/reload. Homer
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