Page 1 of 1

Thousand Sons unit entry from the new codex

PostPosted: Wed Jun 20, 2007 11:47 pm
by Wraithlord
Yeah, I bring you the goods. All hail me!! :lol:

Let's all give a huge amount of props to Destris on Warseer for providing the following info on the Thousand Sons Cult troops to me.

Unit Type: Infantry

Special Rules

Fearless, Slow and Purposeful (not Sorcerer), 4+ Invulnerable save (including the Mark of Tzeentch).

The Sorcerer Commands: The Aspiring Champion who leads the squad is a psyker. If the Aspiring Sorcerer is killed, the Thousand Sons marines roll a single dice for their Slow and Purposeful movement, unless the squad contains an Independent Character with the Mark of Tzeentch from the beginning of the turn.

Inferno Bolts: The shells fired by the bolters of the Thousand Sons Marines and the Aspiring Sorcerer's pistol are charged with baleful sorcerous energies, against which most mundane armour is no defence. The AP value of their bolt weapons is 3 instead of the normal 5.

Army List Entry: Thousand Sons

Unit Type: Infantry

1 Aspiring Sorcerer and 4-19 Thousand Sons Chaos Space Marines


Power Armour

Aspiring Sorcerer:
Bolt Pistol
Force Weapon

Thousand Sons:

Special Rules:
+4 Invulnerable save (including Mark of Tzeentch)
Slow and Purposeful
The Sorcerer Commands
Inferno Bolts

The Aspiring Sorcerer is a psyker and must be given one of the following pyschic powers:
- Doombolt
- Wind of Chaos
- Gift of Chaos
- Warptime
- Bolt of Change

He may have meltabombs .

One model may be given a personal icon.

The squad may have a Chaos Rhino dedicated transport

I didn't post the point values or the stats due to legal reasons but one question I just KNOW will come up is whether or not the Sons still have 2 wounds and I can assure you: they do not.

PostPosted: Thu Jun 21, 2007 1:18 am
by Col_Stone
so.. i take it you're painting up squad after squad now:D

i know mine will come out of the bitzbox:D

PostPosted: Thu Jun 21, 2007 4:30 am
by Wraithlord
Yeah that sums it up fairly well Col :D

PostPosted: Thu Jun 21, 2007 4:51 am
by osman
Holy crap. AP3 Bolters as the new Inferno Bolts!? For the whole squad!? Uh, yeah. I guess everyone can stop complaining about my Eldar Dark Reapers. These guys will chew through MEQs. Nice.

PostPosted: Thu Jun 21, 2007 11:13 am
by Rayne
Im so happy that i had previously decided that my next army, after my skitarii are finished, would be Thousand Sons. Even before the new codex. Although, i admit that i said i wouldnt start it until after the new dex comes out... But jeebus... Sweet Tzeentchian Jeebus....

Can you have Tsons Havocs? Pleasepleaseplease tell me we get Havocs with Inferno bolts!

PostPosted: Thu Jun 21, 2007 11:50 am
by shaggai
I imagine that the entry may not be "complete" in the sense that the above will be the actual text from the codex - but I like the clown car rhino. (Buy a 20 man squad and still get a rhino?)

PostPosted: Thu Jun 21, 2007 12:41 pm
by Rayne
Im sure that the full dex will stipulate that you can only have the rhino if the total number of models in the squad is 10 or less.

Edit: Anything there on whether you can take a droppod?

PostPosted: Thu Jun 21, 2007 8:11 pm
by Wraithlord
Hate to break it to you Rayne but only the troop choices are actual Thousand Sons. You can have Tzeentch Havocs however with a 5+ inv save but not rubric Havocs unfortunately.

PostPosted: Thu Jun 21, 2007 10:23 pm
by Rayne
Phooey. I can still model them as Tsons tho, and i shall. :P

PostPosted: Thu Jun 21, 2007 10:36 pm
by Wraithlord
You and me both lol.

PostPosted: Fri Jun 22, 2007 9:58 am
by Rayne
Wraith, do you have any good looking Tsons termies? Or do they all have the face tusks and stuff?

PostPosted: Fri Jun 22, 2007 8:02 pm
by Wraithlord
No I don't. The Sons got hosed before I got around to converting them. I shall be soon however :D

PostPosted: Fri Jun 22, 2007 10:30 pm
by Col_Stone
i suppose your sig will be changing in september then W, that's when the dex is due out if i'm not mixing up rumours