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				Missing Units and 7th Edition Edits
				
Posted: 
Sun Jul 27, 2014 12:49 pmby Homer_S
				Hello! 
 The community can help us a lot. What are the 7th edition changes needed in the 40K files? Be gentle with quoting rules. Example, state "Warlords no longer have to be ICs, see page 154." Please don't list the whole rule. I'll update this post with open items:  
Missing Rules -  White Dwarf Weekly 21: Orks - Looted Wagons
-  IA4se: D-99 and Red Corsairs
7th Edition Rules- (pg. 119) the "Other" slot <- What does this mean and there has always been an Other slot.
- (pg. 126) the modified allies chart <- developed, in testing
- (pg. 124) the new Warlord table, Tactical Traits <- developed, in testing
- (pg. 124) any model Warlord when no other Character model.
Released- (pp. 116-117) Support for Unbound army selection
- (pp. 118-122) Support for Battle-forged army selection, including unlimited Detachments
- (pp. 194-195) Daemonology as a Psychic Power category
- (pg. 119) Lords of War
- (pg. 124) any character model Warlord <- Chaos Daemons, Dark Eldar, Eldar, Necrons, Tyranids. Need to add the tag "UnitTags.character" and the linkset "gnWarlord" to eligible characters
-  Dataslate: Cypher <- developed, in testing
-  White Dwarf Weekly 15: Dark Eldar - Kabalite Stormsurge <- developed, in testing
-  White Dwarf Weekly 24: Imperial Knights - Gerantius <- developed, in testing
Homer
 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Wed Jul 30, 2014 3:41 pmby jboweruk
				Remove restrictions on detachments please.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Wed Jul 30, 2014 9:27 pmby Homer_S
				jboweruk wrote:Remove restrictions on detachments please.
I appreciate you starting the list! Remember, a workaround for this is to just choose "Apocalypse" since it already removes most restrictions based on FOC.
homer
 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Sun Aug 03, 2014 2:51 pmby Tdub415
				An option to display certain tables (warlord traits, vehicle damage table, mysterious objective table, etc...) might be nice, if easily implemented.  The people I play with (myself included) are constantly forgetting books, so it would speed up games.  Definitely not a make or break feature, but one that could be handy if it's not too much work
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Sun Aug 03, 2014 5:15 pmby Spack
				I can say with certainly that copying reference tables will not be part of the ab40k files. They are not intended to be used without the rules and codexes.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Mon Aug 04, 2014 1:59 amby Homer_S
				What we can do is put the rolling table there, you will still have to look up the rules for whatever the result is. That is how Warlord Traits and Psychic Powers work now. 
 
Homer
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Mon Aug 04, 2014 8:33 amby MFive
				some things that came to mind
Lords of War (p.g 119)
the "Other" slot (also p.g 119)
the modified allies chart (p.g 126)
the new Warlord table, Tactical Traits (p.g 124)
EDIT: perhaps a page number to the warlord trait page for easier reference?
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Mon Aug 04, 2014 11:28 pmby jboweruk
				Homer_S wrote:jboweruk wrote:Remove restrictions on detachments please.
I appreciate you starting the list! Remember, a workaround for this is to just choose "Apocalypse" since it already removes most restrictions based on FOC.
homer
 
Aye, I know what you are saying but it still leaves me having to manually count my units if you get my drift? As Apocalypse unfortunately doesn't show types of unit it just totally removes all restrictions except warlord. Whereas taking away the points restriction on multiple detachments and being able to add as many detachments as you like of different types would keep track of the legalities of those detachments. 

 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Tue Aug 05, 2014 4:17 amby Homer_S
				jboweruk wrote:jboweruk wrote:Remove restrictions on detachments please.
  I appreciate you starting the list! Remember, a workaround for this is to just choose "Apocalypse" since it already removes most restrictions based on FOC.  
homer
   Aye, I know what you are saying but it still leaves me having to manually count my units if you get my drift? As Apocalypse unfortunately doesn't show types of unit it just totally removes all restrictions except warlord. Whereas taking away the points restriction on multiple detachments and being able to add as many detachments as you like of different types would keep track of the legalities of those detachments. 

 
We are getting there.
Homer
 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Tue Aug 05, 2014 7:11 pmby jboweruk
				I know mate, must be hard with only a few people and GW dropping stuff faster than a turbo boosting Eldar Jetbike.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Tue Aug 05, 2014 7:18 pmby pch90265
				Homer is making great progress...  where he is headed with implementing the core of 7th's changes to FOC is genius, IMHO.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Thu Aug 07, 2014 11:54 amby Homer_S
				Some screenshots to whet your whistles.   
 Army Selection Showing Validation Errors (Old by FOC errors not yet removed) 
 
Units Added 
 
Units Assigned to Detachment (by Drag and Drop) 
 
Showing Squad Title and Stats (used for Detachment validation) 
Homer
 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Thu Aug 07, 2014 5:13 pmby Spack
				Ooo, shiny new stuff.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Thu Aug 14, 2014 1:30 pmby deano
				So has Lord Of War had a category made for it yet?  I am playing with the Ork ruleset and I can move Badrukk out of a flash git unit but there is no Lord of War for me to assign to Ghaz...   or the Stompa.
			 
			
		
			
				Re: 7th Edition Edits
				
Posted: 
Mon Aug 25, 2014 6:12 amby Akaiyou
				Nicee nicee been wondering if you guys had quit on 7th good to see it's well under way. 
Here is my suggestion: FACTIONS! Make the 7th ed update be able to keep track of factions in your army, factions are very important now. 
Also remember there's models like Daemon Prince that can potentially belong to 1 of 2 factions and need to be listed properly so a switch faction mechanism should be in place to declare which faction he's a part of.